

Don’t Forget to Issue AssignmentsĪssignments give characters at your court something to do - assuming they’re not already leading a commandery or an army in the field. It will be grayed out if the unit is already promoted as far as they can be at their current status, though. That’s it! Often, this is enough to make the difference between keeping them around or not. This will give the character a slight pay raise and a fancier title. On the character card, just above traits, there’s a “Promote” button. If you have a general or minister who is about to leave in a huff, you can sometimes placate them (at least temporarily) with the press of a single, tiny button. This one is very simple, but also very easy to miss. But as those leaders die and their successors take over, make sure you learn about who they are, as well! Since every campaign starts with the same core cast, the early game of Three Kingdoms eventually starts to feel familiar. Eventually, you’ll find ways to use these tendencies against them directly. Once you get to know each warlord, you can pretty reliably predict what kinds of actions they will take or avoid. Yuan Shao, for example, is domineering and self-important. Keep Your Enemies CloseĮvery faction leader has traits that directly affect how they behave militaristically and diplomatically. Make sure to keep checking their Undercover Network strength, and don’t let it just sit around at 100/100 all the time.

There is no notification to let you know when your spy has these options available. A spy who gets appointed as a commander or governor, or who becomes a member of their host faction’s ruling house, unlocks even more powerful abilities. Doing so will prevent you from using spies most powerful abilities - like sowing discontent in enemy courts and obstructing trade. It’s easy to send a spy off to an enemy faction, use them to gain visibility on the strategic map, and then… totally forget they exist. That allows you to bring them into the fold - for the right price. Some of the best generals in Three Kingdoms are likely to quit their faction or become leaderless when that faction is destroyed. Check on the list of applicants often, as you may get a chance to hire a legendary warrior or strategist you don’t want to pass up. Otherwise just check the “Candidates” section of the government screen. You can find a list of them every time you try to recruit a new army.
#Total war three kingdoms faction guide full
Unlike other Total War games, Three Kingdoms is constantly full of unaligned officers looking for a lord to serve. I usually do so each winter, which is when my armies are the least active and I can take stock of the situation. But, as that can get a bit tedious, once a year is a good middle ground. If you want to be really diligent, it’s in your interest to check this menu for new opportunities every turn. That’s great for discovering nonviolent avenues to advance your realm you may not have discovered otherwise. The Diplomacy screen offers you a way to see all of the potential deals you could make with all of the factions you’ve met. One of the drama llamas will likely leave your service entirely, if you continue to make them fight alongside someone they hate.Ĭheck the Quick Deal Menu Early and Often Even if your officers get along now, events throughout the campaign make friends closer and rivals more bitter. But if their personality traits contrast, there will be trouble eventually. It might seem easiest to just pair officers with complementary skills together in the same army, or create a dream team of your strongest fighters to blitz across China. Read carefully, and you’ll learn many considerations and relationships between systems you may have been completely oblivious to otherwise. Before you even move your armies on turn one, you should probably go through all the menus with the F1 overlay enabled. This is probably the best learning tool ever included in a Total War game. The in-game adviser will tip you off to the usefulness of the F1 button, but it’s worth repeating.
